Poison Types

Yakuza or Ninja in a town where their clan has a presence can buy any poison off of this list at the listed rate. C and D poisons are generally restricted to PCs of level 5 or above; F are very hard to find and require a conversation with a high-ranking clan member. Non-clan members (such as Bushi, Wu Jen, etc. or clans not actively hostile with a town's dominant clan) can roll a reaction check to make a contact and buy at clan prices; otherwise, they'll pay double the standard asking price. Grenades are a similar prospect.

It's a sticky transaction regardless - the penalty for possessing or selling poison can range from fines to imprisonment to death (for D and F), thus the high prices. A PC with alchemy proficiency and a lab set up can compound poisons up to B with easily obtainable ingredients - it gets harder as you move down the toxicology ladder.

PCs have the option of buying poison over email and having the DM keep the records in secret, if they wish to conceal poison possession from other PCs.

Type                  Save / No Save           Asking Price

A1 (combat-ready)       nil / 1-8                    10 yen

A2 (ingestive)            1-4 / 2-12                    15 yen

B1 (combat-ready)        1-8 / 2-20                30 yen

B2 (ingestive)          1-12 / 2-24                   40 yen

B3 (combat ready)       nil / sleep for 2-8 rounds  60 yen

C1 (combat-ready)       2-16 / 4-40                120 yen

C2 (ingestive)          3-24 / 5-50                    100 yen

D1 (combat-ready)       2-20 / death                250 yen

D2 (ingestive)          3-30 / death                120 yen

D3 (combat-ready)     sleep for 2-8 rounds / coma for 1-4 turns  300 yen

F1 (combat-ready)         5-50 / death              (not generally available)

F2 (ingestive)             death / permanent death    (not available)