Grenades

Grenades are hollowed-out eggs containing nasty contents. They are generally regarded as dishonorable, but classes such as ninjas and yakuzas can feel free to hurl at will. (Also see poisons). They affect a single man-sized target.

Dust | 1 mon and 1 hour per to make | Save vs. poison or be blinded for 1-4 rounds (-4 to hit)

Pepper | 2 mon and 1 hour per to make | Save vs. poison or be incapacited (no attacks or movement) for 1-4 rounds

Flash Powder | 10 yen | Must be thrown into a fire to work; blinds anyone looking at the fire for 2-5 rounds, if it's not clear they're looking at the fire they can save versus petrification

Poison | As ingestive poison of the corresponding type plus 25% | As ingestive poison of the corresponding type

Magic Smoke | 25 yen | A classic way to cover the tracks of a fleeing PC or party - creates a wall of smoke that lasts for 2-5 rounds (less in a windy space, more in an enclosed space).

Polymorph | 400 yen | High-level Wu Jen can craft grenades full of polymorph powder - save vs. spell or be transformed into a beast of some sort (often a lizard or frog.)

Ostrich Egg Grenade | As above, but costs four times the amount + 10 yen - affects a 2" by 2" square - not practical to carry more than one

Barring padded metal box-type packaging, grenades tend to break - make saves against crushing blows (-4 penalty) for any falls, martial arts attacks, concussive spells, etc. It is difficult to practically carry / conceal more than 4 grenades. Dust, pepper, and flash powder grenades are not illegal per se but will greatly raise the suspicions of guards. Poison grenades are illegal.