Sapporo

The city of Sapporo (population 1 million) is the seat of government and principal economic center of the island of Hokkaido. It's home to the Sapporo Lyceum, a major chunk of the Fukui clan's northern operations, and the bulk of the imperial forces on Hokkaido. Known as the City of Shadows, it's a major home of smuggling (opium and contraband) and yakuza activity. Sapporo's climate is cool in the summer and cold in the winter, and snow often renders travel to and from the city difficult or impossible. The harbor is the main point of transit for most visitors and goods.

GEOGRAPHY

Sapporo is situated on the sea, and is visited by dozens if not hundreds of ships on a daily basis. Reefs and islands shelter shoals of commercially valuable fish, and nearby forests and mines produce noteworthy amounts of valuable hardwood, coal, and precious metals.

To the north of Sapporo is the Engyo-Ji monastery, home to 100 warrior monks (Sohei) and dozens of more peaceable scholar shukenja. The monastery's landlord, the Fukui Clan merchant baron Iban Hatsu, is raising its rent and demanding 5,000 yen by the end of February with eviction as the alternative. There is speculation that Hatsu wants to use the land to grow rice, a commodity which may be rising in price with the advent of civil unrest.

ECONOMICS

The major industries of Sapporo include forestry, mining, fishing, and all manner of commodities and trade. It is the key transit point for Hokkaido's many natural resources and the rest of Oyashima.

POLITICS

The ruler of both Sapporo and Hokkaido as a whole is the regent Kazuo Kensake, whose beneficent governance has faded increasingly into disordered incompetence in recent years.

MILITARY FORCES

Nearly 100,000 full-time warriors call Sapporo home. Most are directly under the command of the emperor, but significant numbers are loyal to the regent, the Yoshida clan, or other local notables. There are significant forces of yakuza from all of the various factions, but the Kato-Kai are ascendant and control the town's lucrative docks and warehouses, outside of the burakamin village's docks (which fall under the sway of the Kusarigama.)

1. Regent's Compound

Home to Regent Kazuo Kensake and about 1,000 of his closest friends, family members, and armed guards. Connected to the Fukui Clan, Kensake is a former monk, and extreme adherent to a philosophy of peace, and one foot out the door, as he is in his eighties and in poor health. He has two sons - the elder, Noburo, is famed as a dissolute, incompetent spendthrift, and his younger, Sato, is a hard-charging leader of the Hawker Rangers, an elite rural tracking and enforcement group currently assisting in the hunt for the rogue daimyos.

2. Regent's Docks

Private docks. At minimum, home to a fast mail ship and an armed frigate with a samurai crew on alert. Ships can be berthed here only with the express permission of the regent or his representatives.

3. Public Docks

Ships are subject to inspection and customs duties. Docking prices vary based on ship type:

Small fishing ship - 1 yen / month

Large (5+ people) fishing ship - 5 yen / month

Huge (20+ people) fishing ship - 30 yen / month

Merchant ship - 60 yen / month

Large Merchant ship - 120 yen / month

Warship - at the pleasure of the regent, fee ranges from 0 yen / month to 360

4. Burakamin Docks

As the public docks, minus the inspections or duties. Prices are half, but you provide your own security. Warships are not allowed.

'''5. and 6. Burakamin Village and Tanners Hall'''

Home to the tanners, butchers, gravediggers, low-ranked gaijin and other social outcasts. There is a strong Kusarigama presence.

Goods and services available:

Leather Helm - 10 yen

Leather Armor - 20 yen

Studded Leather - 25 yen

Saddle - 15 yen

Saddle, Exquisite - 40 yen

Belt - 3 yen

High hard boots - 5 yen

Pound of chicken - 1 yen

... pork - 3 yen

... common fish 5 mon

Burial services - Common burial 10 yen

Noble - 50 yen

Secret - 25 yen (requires yakuza or ninja connection)

7. Temple Services

Burial Service - 25 yen

Nobel Burial Service - 100 yen

Remove Curse - 125 yen

Cure Disease - 50 yen

Heal - 30 yen

Exorcise - 200 yen

8. Moerenuma Park

Known for its shadowy thickets, many islands, and stone pagodas, it's a well-known meeting place for clandestine liaisons and discreet business transactions. City Guards do patrol it during the day, but during evening hours they are more cautious and less vigilant about public safety as opposed to their own.

9. Central Square

The town's main gathering place - home to its festivals, parades, formal receiving ceremonies, and so forth. It is surrounded by 16 eight-foot-tall stone carvings of eagles, believed to protect the town.

10. Niso Market

A. Boatworks

Fishing Boat - 150 yen (2 people)

Fishing Gear - Line Fishing - 2 yen

Fishing Gear - Net Fishing - 10 yen

Fishing Gear - Crabbing - 5 yen per trap set up. 1 yen of bait is good for a week's crabbing. A fishing proficiency check is needed. Fail by 4+ - no crabs. Fail - 0-1 crabs (worth 5 mon each). Succeed - 2-5 crabs (worth 5 mon each). Succeed by 4+ - 2-5 crabs worth 1 yen each.)

Junk, Large - 2,200 yen (40 people)

Junk, Small - 1,600 yen (25 people)

Junk, War - 3,000 yen (25 people + arms and armor + 10 horses - armored, mounted with ram)

Merchant of War - 8,000 yen (50 people + arms and armor + 25 horses + ample cargo)

B. Outfitters

Boots, High Leather - 20 yen

Cap - 5 mon

Cloak, Cloth - 1 yen

Cloak, Fireproof - 25 yen (+3 to saving throws versus fire when fire is expected, otherwise +1)

Cloak, Fur - 3 yen

Gloves - 1 yen

Gloves of Dexterity - Add 10% to all thieves talents using hands - 720 yen

Hat, Fur - 2 yen

Hat, Straw - 3 mon

Kimono, Plain - 8 yen

Kimono, Silk - 30 yen

Kimono, Court Ceremonial - 120 yen

Kimono of Holding (as two backpacks) - 500 yen

Robe - 7 mon

Robe of Force, as AC 5 - 750 yen

Robe, Fur-Trimmed - 10 yen

Robe, Silk - 15 yen

Sandals - 5 mon

Sandals of Speed (add 3' to speed) - 450 yen

Backpack - 4 yen

Basket, Large - 6 mon

Basket, Small - 3 mon

Bedding, Camp - 1 yen

Bedding, Imperial - 25 yen

Bento Box, Lacquer - 4 yen

Blanket, Coarse - 1 yen

Blanket, Fine - 5 yen

Candles, 10 - 4 mon

Chest, Common, Small - 5 yen

Chest, Secure, Small - 25 yen

Chest, Common, Large - 10 yen

Chest, Secure, Large - 40 yen

Chopsticks, Lacquered - 3 yen

Ikebana Vases and Tools - 30 yen

Ink, Brush, and Inking Stone - 20 yen

Lantern, Hooded - 8 yen

Mirror, Small Metal - 10 yen

Oil, Flask - 2 yen

Paper, Writing, 10 Sheets - 2 yen

Pot, Cooking - 15 yen

Quiver, 30 Arrows Cap - 6 yen

Rope of the Cobra (extends from 1' to 100' on command, uncuttable) - 600 yen

Rope, Hemp 50' - 5 yen Rope, Silk 50' - 25 yen Tinder Box - 8 yen

Tent, Large (4 persons) - 12 yen Tent, Small (2 persons) - 8 yen Tool, Common - 1 yen Torches, 10 - 4 mon

Beer, Jar - 2 mon

Grain, Horse (1 week) - 5 yen

Ration, Rice (1 week; heal 1-2 hp a night) - 2 yen

Ration, Bento (1 week; heal 2-5 hp a night) - 5 yen

Rice, Koku - 250 yen

Sake, Jar - 4 mon

Water, Mt. Koya (heals 1-8 hp) - 50 yen

Water, Mt. Tateyama (heals blindness, disease, etc.) - 100 yen

Water, Mt. Yuzu (heals 2-16 hp) - 200 yen

C. Fish Vendor

D. Sake Vendor

Bottles of sake ranging from 3 mon all the way up to 120 yen.

F. Sushi Stand

Sushi meals starting at 5 mon going up to 5 yen.

'''G1. Yakitori Stand (larger, less good)'''

Yakitori meals starting at 3 mon going up to 2 yen. Open 24 hours a day, 7 days a week, and staffed by dangerous-looking men with cleavers.

'''G2. Yakitori Stand (smaller and better)'''

A stand run by one chef (Bunta Banno) known for his work, and for his irregular hours. Yakitori meals starting at 5 mon going up to 4 yen.

H. Furniture Vendor

Household appointments including chairs, beds, tables, etc.

I. Spice Vendor

Any commonly available spice can be purchased here.

J. Fabric Vendor

Silk, cotton, jute, and other fabrics sold by the bolt.

K. Clothing Vendor

L. Shellfish Vendor

M. Religious Goods

Beads, Prayer - 3 yen

Bell, Small - 2 yen

Bell, Temple - 150 yen

Gong - 15 yen

Incense, Stick - 2 mon

Paper, Prayer Strip - 1 mon

Symbol Holy or Unholy - 4 yen

Water, Holy or Unholy - 20 yen

Wheel, Prayer - 10 yen

N. Animal Vendor

Canary - 5 mon

Cat - 3 mon

Chicken - 5 mon

Cock, Fighting - 1-50 yen

Cricket, Fighting - 1-10 yen

Dog, Hunting - 5 yen

Fish, Ornamental - 1 mon to 5 yen

Hawk, Fledgling - 20 yen Hawk, Trained - 120 yen

Horse, draft - 40 yen

Horse, light war - 80 yen

Horse, heavy war - 130 yen Pony - 20 yen Pony, War - 50 yen

O. Incense and Oils

Incense burns for 1-4 turns and affects a 3" by 3" square

Candlegrass Incense - Gives any neutral-aligned creatures +1 to hit and +1 on saving throws - 10 yen

Demonweed Incense - Gives any evil-aligned creatures +1 to hit and +1 on saving throws - 15 yen

Holy Fire Incense - Gives any good-aligned creatures +1 to hit and +1 on saving throws - 5 yen

Incense Burner - 3 yen

Oil of Accuracy - Gives a +1 to hit for 12 hours - 15 yen

Oil of Memory - Grants one additional spell (any level castable) in a 24-hour period - 25 yen

Oil of Speed - Increases movement speed by 3" for 12 hours - 10 yen

11. Thieves' Quarter

Home to members of all major yakuza groups and independent operators, but effectively controlled by the Kato-Kai.

12. Mansion District

Home to most of the leading families in Sapporo; homes range from small 12-20 person retreats to sprawling, 30-bedroom, multi-building compounds.

13. Field of War

Where forces train and assemble.

14. Barracks and Camp

Most of the armed forces of Sapporo are based in these buildings and tents. The rough breakdown is as follows:

Imperial Forces (35,000) - Miyamoto / Yoshida

City Guard (20,000) - Yoshida

Regent's Guard (5,000) - Fukui

Hawker Rangers (2,000) - Fukui

Private Armies - 25,000 - Mixed - based here and throughout city, mostly Mansion District

15. Shojo's Forge

Kato Shojo and his 150 apprentices make and sell most of the arms and armor in Sapporo, and work with Wujen from the Lyceum to craft magical wares.

Arrows, 10, Armor Piercing 15 yen   [disregard 3 AC worth of armor - 2-5 dm]

", ", Frog Crotch - 20 yen          [can cut rigging, standards, etc. - 1-6 dm]

", ", Normal - 5 yen               1-6 dm

“,”,”, +1 - 50 yen                   1-6 dm

",",", +2 - 180 yen                 1-6 dm

","," Starfire (renders night as day for 3 rounds) - 40 yen each

",",", Demon Quelling - 100 yen each - demon save or be unsummoned

Axe, throwing - 25 yen      1-6 dm

Blowpipe - 10 yen                   2" range

Bolts, 10 - 5 yen                   2-5 dm

Bolts +1, 10 - 20 yen

Bolt of Armor Piercing (ignore 3 points of AC) - 40 yen

Bow, Composite Short - 20 yen       12" range

Bow, Great (Daikyu) - 120 yen       15" range

Bow, Great, of the Waves +1 - Can shoot through water as through air      420 yen

Bow, Short - 8 yen                  10" range Bow, Short, of Frost +1 - Save or be slowed for 2-5 rounds - 380 yen

Bowstrings, 5 - 1 yen Crossbow, Heavy - 35 yen             12" range Crossbow, Light - 25 yen             10" range

Darts, Blowpipe, 10 - 3 yen          1-2 dm Darts, Thrown, 10 - 5 yen            3" range, 1-3 dm

Sling - 3 yen                        2-5 dm Sling, Staff - 5 yen                 2-8 dm

Sling Bullets, 10 - 1 yen

Sling Bullets, 10 +1 - 15 yen

Sling Bullets of Percussion (save or be deafened when struck) - 25 each

Buckler - 5 yen

Chain Mail - 85 yen

Hanburi (simple helmet) - 10 yen

Jingasa (war hat) - 20 yen

O-Yoroi (great armor) - 280 yen

Padded Armor - 20 yen

Ring Mail - 55 yen Shield, Large - 20 yen Splint Mail - 120 yen

Axe, Battle - 40 yen                1-8 dm

Bo stick - 5 mon                    1-6 dm

Bo Ken (wooden sword) - 1 yen       1-4 dm

Bo Ken of Disarming successful hit (aiming at weapon) has 50% of disarming opponent - 250 yen

Chain - 20 yen                       2-5 dm

Chijiriki (spear + chain) - 40 yen   1-6 dm

Dagger - 2 yen                       1-4 dm

Fang (goad) - 15 yen                 1-6 dm

Gunsen (iron fan) - 30 yen           1-3 dm (counts as shield, lowers AC by 1)

Halberd - 20 yen                     1-10 dm

Jitte - 12 yen                       1-4 dm

Jo Stick - 3 mon                     1-4 dm

Kama (sickle) - 1 yen                1-6 dm

Katana and Scabbard - 70 yen         1-10 dm

Katana of Hokkaido, +2 - 480 yen

Kau Sin Ke (whipping chain) - 4 yen 1-8 dm

Kawanaga (grappling hook) - 10 yen   1-3 dm

Kisero (iron pipe) - 4 yen           1-4 dm

Lasso - 2 yen                        n/a

Man Catcher - 20 yen                 1-2 dm

Nagimaki (horseman's glaive) - 8 yen 1-6 dm

Naginata (footman's glaive) - 6 yen 1-8 dm

Naginata of Pinning - save or be transfixed until STR check with +4 penalty is made, and take an additional 1-6 hp 550 yen

Tetsu-Bishi, 10 - 2 yen              1-4 dm

Tetsubo - 10 yen                     1-8 dm

Three-Piece Rod - 20 yen             1-6 dm

Trident - 12 yen                     2-7 dm

Wakizashi and Scabbard - 40 yen      1-8 dm

Wakizashi of Speed - always take initiative, strike 3/2 - 900 yen

Whip - 15 yen                        1-2 dm

16. The Three Great Theaters of Sapporo

In these three buildings, most of the city's great performers work their stuff.

Okuni House - mostly Kabuki

Zeami's - Noh and Kyogen

Oza no Yuka - Bunraku (puppetry)

17. Sapporo Lyceum

Home to around 10,000 students (full and part time) and nearly 1,000 instructors - everything from martial arts to spellcasting to economics to study of the natural world.

18. Renshu's Tea Garden

Although this complex can seat more than 500 people, it's divided and subdivided and can do everything from a humble tea for 1 (1 mon) to a grand tea ceremony fit for a visiting daimyo (250 yen). Renshu himself is a former monk, a martial arts master, and a wujen of some renown.

19. The Necropolis and Crematorium

Although Hokkaido has long been a burial culture, a shift toward cremation is on its way.

20. Yoshida Compound

Home to Renkyo Yoshida and his family, and around 500 armed guards.

21. Nijen Onsen

Like the Atagami Onsen in Tomakomai, it offers a variety of services and can be accessed for anything from 1 yen an hour to 250 yen a day for the imperial treatment.

Reputedly controlled by the Sugimoto-Gumi, which gives the institution a link to the royal house.

The Six Famous Inns of Sapporo

A. Hachiman's Arrow

Frequented by samurai, geisha, and all manner of warriors.

B. The Ten Cups

Merchants, travelers, and diplomats frequent this establishment.

C. The Iron Rice Bowl

Known for its hearty food as much as its drink, and a gathering place for sailors and Kato-Kai.

D. Ocho's

One of Sapporo's best-run restaurants and bars - a known and generally well-respected neutral ground for all factions.

E. Maru's Wheel

Favored spot of gamblers, gravediggers, and assassins - as dangerous and disreputable as any spot in the city.

F. The Hawk and Dagger

Typical patrons include thieves and priests, monks and adventurers.