Proficiencies, Weapon and Non-Weapon

Weapon Proficiencies - Double Proficiency adds +1 hit / dm

Class / Initial # / Add Prof. Per Level / Non-Proficiency Weapon Penalty

Barbarian: 6 / 1/2 / -3

Bushi: 6 / 1/3 / -2

Kensai: 4 / 1/4 / -3

Monk: 2 / 1/4 / -4

Ninja: 5 / 1/4 / -4

Samurai: 4 / 1/3 / -2

Shukenja: 2 / 1/4 / -4

Sohei: 3 / 1/3 / -3

Wu Jen: 2 / 1/5 / -5

Yakuza: 4 / 1/3 / -3

Non-Weapon Proficiencies - Double proficiency adds +2 to any check

Class / Initial # / Add Prof. Per Level

Barbarian: 6 / 1/5

Bushi: 3 / 1/4

Kensai: 5 / 1/3

Monk: 5 / 1/4

Ninja: 4 / 1/4

Samurai: 6 / 1/4

Shukenja: 5 / 1/4

Sohei: 5 / 1/3 /

Wu Jen: 6 / 1/3

Yakuza: 6 / 1/3

Proficiency / Slots Required / Base Chance of Great Success or Check

ARTISAN (Any class)

Armorer / 2 / 16 mod. by INT

Blacksmith / 1 / 15 mod. by DEX

Bowyer / 1 / 15 mod. by DEX

Brewer / 1 / 15 mod. by WIS

Carpenter / 1 / 15 mod. by DEX

Jeweler / 2 / 16 mod. by INT

Navigator / 2 / INT check

Stonemason / 1 / 15 mod. by WIS

Tanner / Leatherworker / 1 / 15 mod. by DEX

Weaponsmith / 2 / 17 mod. by INT

BARBARIAN (Barbarian only)

Fire Building / 1 / WIS check

Running / 2 / CON check

Signaling / 1 / INT check

Snare Building / 1 / DEX check

Sound Imitation / 1 / INT check

Survival / 2 / 15 mod. by INT

Tracking / 2 / 17 mod. by WIS

COMMON (Any class but Samurai and Kensai)

Agriculture / 1 / 15 mod. by WIS

Cooking (Camp/Rustic) / 1 / 15 mod. by INT

Fishing / 1 / WIS check

Horsemanship / 2 / DEX check (to perform a feat)

Music / 1 / 17 mod. by INT

Sailing / 1 / 15 mod. by WIS

Swimming / 1 / 10 mod. by CON

COURT (Any class but Barbarian, Bushi, Yakuza)

Calligraphy / 2 / 18 mod. by DEX

Ettiquette / 1 / 15 mod. by CHR

Falconry / 2 / CHR check

Ikebana / 1 / 15 mod. by INT

Origami / 1 / 14 mod. by DEX

Painting / 1 / 19 mod. by INT

Poetry / 1 / 19 mod. by INT

Religion / 1 per major religion covered / 12 mod. by WIS

Tea Ceremony / 1 / 15 mod. by CHR